;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Vuelo Avanzado,     4,-2,  Feu, Too, 3, 4    ; AFl
Simbologa,         5, 1,  nil, nil, 0, 3    ; Alp
Santiaguista,       3, 0,  no,  no,  0, 0    ; Amp
Astronoma,         4, 1,  Mys, Mat, 1, 3    ; Ast
Teora Atmica,     4,-1,  AFl, no,  2, 3    ; Ato
Automvil,          6,-1,  no,  Stl, 3, 4    ; Aut
Banca y Ahorro,     4, 1,  Tra, no,  1, 1    ; Ban
Arquitectura,       4, 0,  Iro, Cst, 0, 4    ; Bri
Forja del Bronce,   6,-1,  nil, nil, 0, 4    ; Bro
Entierro Cerimonial,5, 0,  nil, nil, 0, 2    ; Cer
Qumica,            5,-1,  no,  no,  1, 3    ; Che
Caballera,         4,-2,  Feu, Hor, 1, 0    ; Chi
Legislacin,        4, 1,  Alp, nil, 0, 2    ; CoL
Armas Combinadas,   5,-1,  no,  AFl, 3, 0    ; CA 
Combustin,         5,-1,  no,  Exp, 2, 4    ; Cmb
Comunismo,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Ordenadores,        4, 1,  Min, no,  3, 4    ; Cmp
Leva,               7,-1,  Dem, Met, 2, 0    ; Csc
Construccin,       4, 0,  Mas, Cur, 0, 4    ; Cst
Organizacin Empresarial,4, 0,  Ind, Eco, 2, 1    ; Cor
Dinero,             4, 1,  Bro, nil, 0, 1    ; Cur
Democracia,         5, 1,  Ban, no,  2, 2    ; Dem
Economa,           4, 1,  Uni, Ban, 2, 1    ; Eco
Electricidad,       4, 0,  Met, Mag, 2, 4    ; E1 
Electrnica,        4, 1,  E1,  Cor, 3, 4    ; E2 
Ingeniera,         4, 0,  Whe, Cst, 0, 4    ; Eng
Ecologa,           3, 1,  no,  SFl, 3, 2    ; Env
Espionaje,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosivos,         5, 0,  no,  no,  2, 4    ; Exp
Feudalismo,         4,-1,  War, Mon, 0, 0    ; Feu
Vuelo,              4,-1,  no,  Roc, 2, 4    ; Fli
Fundamentalismo,    3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP 
Ingeniera Gentica,3, 2,  Med, Cor, 3, 3    ; Gen
Guerra de Guerrillas,4, 1,  Cmn, Tac, 3, 0    ; Gue
Plvora,            8,-2,  no,  Iro, 1, 0    ; Gun
Ganadera y Doma,   4,-1,  nil, nil, 0, 0    ; Hor
Industrializacin,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invencin,          6, 0,  no,  Lit, 1, 4    ; Inv
Forja del Hierro,   5,-1,  Bro, War, 0, 4    ; Iro
Sindicatos,         4,-1,  no,  Gue, 3, 2    ; Lab
Laser,              4, 0,  no,  MP,  3, 3    ; Las
Liderazgo,          5,-1,  Chi, no,  1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Automatizacin,     4,-2,  Stl, Tac, 2, 4    ; Too
Magnetismo,         4,-1,  no,  Iro, 1, 3    ; Mag
Cartografa,        6,-1,  Alp, nil, 0, 1    ; Map
Albailera,        4, 1,  nil, nil, 0, 4    ; Mas
Produccin en Masa, 5, 0,  no,  Cor, 3, 4    ; MP 
Matemticas,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicina,           4, 0,  Phi, Tra, 1, 1    ; Med
Metalurgia,         6,-2,  Feu, no,  0, 0    ; Met
Miniaturizacin,    4, 1,  Too, E2,  3, 4    ; Min
Guerra Mvil,       8,-1,  no,  Tac, 3, 0    ; Mob
Monarqua,          5, 1,  Cer, CoL, 0, 2    ; Mon
Monoteismo,         5, 1,  Phi, PT,  1, 2    ; MT 
Misticismo,         4, 0,  Cer, nil, 0, 2    ; Mys
Navegacin,         6,-1,  Sea, Ast, 1, 1    ; Nav
Fisin Nuclear,     6,-2,  Ato, no,  3, 3    ; NF 
Orden Alcantara,    3, 0,  no,  no,  0, 0    ; NP 
Filosofa,          6, 1,  Mys, Lit, 1, 2    ; Phi
Avance2,            4,-1,  Bri, Bro, 0, 3    ; Phy
Nuevos Materiales,  4, 1,  no,  SFl, 3, 4    ; Pla
Fontanera,         4, 0,  no,  no,  1, 4    ; Plu
Politeismo,         4, 0,  Cer, Hor, 0, 2    ; PT 
Alfarera,          4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  no,  E1,  3, 4    ; Rad
Ferrocarril,        6, 0,  SE,  Bri, 2, 1    ; RR 
Reciclage,          2, 1,  no,  Dem, 3, 2    ; Rec
Refinado,           4, 0,  no,  Cor, 2, 4    ; Ref
Refrigeracin,      3, 1,  E1,  no,  3, 1    ; Rfg
Repblica,          5, 1,  no,  no,  0, 2    ; Rep
Robotica,           5,-2,  Cmp, no,  3, 0    ; Rob
Cohetes,            6,-2,  no,  E2,  3, 0    ; Roc
Sanidad e Higiene,  4, 2,  no,  no,  2, 1    ; San
Marinera,          4, 1,  Map, Pot, 0, 1    ; Sea
Vuelo Espacial,     4, 1,  Cmp, no,  3, 3    ; SFl
avion,              3,-2,  Map, no,  0, 0    ; Sth
Motor a Vapor,      4,-1,  no,  no,  2, 3    ; SE 
Forja del Acero,    4,-1,  E1,  Ind, 2, 4    ; Stl
Orden Temple,       4, 1,  no,  no,  3, 0    ; Sup
Tctica,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Teologa,           3, 2,  MT,  Feu, 1, 2    ; The
Avance1,            4, 0,  Ast, Uni, 0, 3    ; ToG
Comercio,           4, 2,  Cur, CoL, 0, 1    ; Tra
Enseanza,          5, 1,  Mat, Phi, 1, 3    ; Uni
Cdigo del Guerrero,4,-1,  nil, nil, 0, 0    ; War
Rueda,              4,-1,  Hor, nil, 0, 4    ; Whe
Escritura,          4, 2,  Alp, nil, 0, 3    ; Wri
Orden Santiago,     1, 0,  no,  no,  0, 0    ; FT 
Cultura Leon,       3, 0,  no,  no,  0, 0    ; U1 
Cultura Portugal,   3, 0,  no,  no,  0, 0    ; U2 
Cultura Castilla,   3, 0,  no,  no,  0, 0    ; U3 
Cultura Navarra,    3, 0,  no,  no,  0, 0    ; X1 
Cultura Catalana,   3, 0,  no,  no,  0, 0    ; X2 
Cult. Cristiana,    3, 0,  no,  no,  0, 0    ; X3 
Cult. Islam,        3, 0,  no,  no,  0, 0    ; X4 
Orden Calatrava,    3, 0,  no,  no,  0, 0    ; X5 
Cultura Omeya,      3, 0,  no,  no,  0, 0    ; X6 
Cultura Fatim,     3, 0,  no,  no,  0, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palacio,                  10, 0,    Mas,
Cuartel,                   4, 1,    nil,
Granero,                   6, 1,    Pot,
Iglesia,                   4, 1,    Feu,
Mercado,                   8, 1,    Cur,
Biblioteca,                8, 1,    Wri,
Juzgado,                   8, 1,    CoL,
Muralla,                   8, 0,    Mas,
Acueducto,                 8, 2,    Cst,
Banco,                    12, 3,    Ban,
Catedral,                 12, 3,    Feu,
Universidad,              16, 3,    Uni,
Transporte Pblico,       16, 4,    no, 
Mezquita,                 10, 4,    Feu,
Factoras,                20, 4,    Ind,
Polgono Industrial,      32, 6,    Rob,
Escudo SDI,               20, 4,    no, 
Centro de Reciclaje,      20, 2,    no, 
Central Elctrica,        16, 4,    no, 
Central Hidroelctrica,   24, 4,    E2, 
Central Nuclear,          16, 2,    no, 
Bolsa,                    16, 4,    Eco,
Alcantarillado,           12, 2,    no, 
Supermercado,              8, 3,    Rfg,
Autopistas,               20, 5,    no, 
Centro de Investigacin,  16, 3,    Cmp,
Misiles Antiareos,       10, 2,    no, 
Fortaleza Costera,         8, 1,    Met,
Central Solar,            32, 4,    no, 
Muelle,                    6, 1,    Sea,
Plataforma Petrolfera,   16, 3,    Min,
Aeropuerto,               16, 3,    no, 
Comisaras,                6, 2,    Cmn,
Puerto,                    8, 3,    no, 
Estructura Espacial,       8, 0,    SFl,
Componente Espacial,      16, 0,    no, 
Mdulo Espacial,          32, 0,    no, 
(Capitalizacin),         60, 0,    no, 
Madnat al-Zahr,        20, 0,    nil,
Monasterio de Poblet,     20, 0,    no, 
Cortes del Reino,         20, 0,    nil,
Sinagoga del Transito,    20, 0,    no, 
Gua de Maimonides,       30, 0,    no, 
Monasterio Las Huelgas,   30, 0,    no, 
Abizanda watchtower,      30, 0,    no, 
Campaas del Cid,         30, 0,    no, 
Camino de Santiago,       30, 0,    nil,
Arquitectura mudejar,     20, 0,    no, 
Mezquida de Cordoba,      40, 0,    nil,
La Giralda,               30, 0,    no, 
Palacio de la Aljafera,  40, 0,    no, 
Murallas de Avila,        30, 0,    no, 
Castillo de Gormaz,       40, 0,    nil,
Jardines del Generalife,  40, 0,    no, 
Palacio de la Alhambra,   40, 0,    no, 
La Lonja de la Seda,      40, 0,    no, 
Universidad de Salamanca, 40, 0,    no, 
Alcazaba,                 40, 0,    nil,
Mercado Alcaicera,       30, 0,    no, 
Torre de la Zuda,         60, 0,    nil,
Magdalena quarter,        60, 0,    no, 
El Alcazar,               60, 0,    no, 
Torre Mocha,              60, 0,    no, 
Torre del Oro,            60, 0,    no, 
Escuela de Averroes,      60, 0,    no, 
Iglesias Pre-romnicas,   60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Madnat al-Zahr
no,         ; Monasterio de Poblet
nil,        ; Cortes del Reino
no,         ; Sinagoga del Transito
no,         ; Gua de Maimonides
no,         ; Monasterio Las Huelgas
no,         ; Abizanda watchtower
no,         ; Campaas del Cid
nil,        ; Camino de Santiago
no,         ; Arquitectura mudejar
nil,        ; Mezquida de Cordoba
no,         ; La Giralda
no,         ; Palacio de la Aljafera
no,         ; Murallas de Avila
nil,        ; Castillo de Gormaz
no,         ; Jardines del Generalife
no,         ; Palacio de la Alhambra
no,         ; La Lonja de la Seda
no,         ; Universidad de Salamanca
nil,        ; Alcazaba
no,         ; Mercado Alcaicera
nil,        ; Torre de la Zuda
no,         ; Magdalena quarter
no,         ; El Alcazar
no,         ; Torre Mocha
no,         ; Torre del Oro
no,         ; Escuela de Averroes
nil,        ; Iglesias Pre-romnicas


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Agricultor,   no,  0,  3.,0,  1a,2d,  1h,0f,  8,0,  5, nil, 000000000000000
Mezquita,     no,  0,  0.,0,  1a,14d, 2h,2f,  4,0,  1, no,  000000000000000
Monje,        no,  0,  3.,0,  0a,2d,  1h,0f,  4,0,  6, X3,  000000000000010
Cab. Aragons,no,  0,  4.,0, 10a,5d,  2h,1f,  8,0,  0, X1,  000000001000000
Milicia fatim,no,  0,  3.,0,  4a,5d,  2h,1f,  4,0,  1, X7,  000000000000000
Mercenario,   no,  0,  3.,0,  8a,4d,  2h,1f,  6,0,  0, X3,  000000001000000
Viquingo,     no,  0,  3.,0, 10a,5d,  2h,1f,  6,0,  0, no,  000000001000000
La Mota,      no,  0,  0.,0,  1a,19d, 2h,2f,  4,0,  1, no,  000000000000000
Garca Snchez,no,  0,  3.,0,  5a,5d,  2h,1f,  4,0,  1, no,  000000000000000
Qad,         no,  0,  3.,0,  6a,6d,  2h,1f,  5,0,  0, X4,  000000000000010
Infante rabe,no,  0,  3.,0,  5a,6d,  2h,1f,  4,0,  1, X6,  000000000000000
O. Calatrava, no,  0,  6.,0, 12a,6d,  2h,2f,  8,0,  0, X5,  000000001000000
Alguacil,     no,  0,  3.,0,  4a,5d,  2h,1f,  3,0,  1, X6,  000000000000000
Alcazaba,     no,  0,  0.,0,  1a,13d, 2h,2f,  4,0,  1, no,  000000000000001
Caballero Len,no,  0,  5.,0, 10a,5d,  2h,1f,  8,0,  0, U1,  000000001000000
Cab. Portugal,no,  0,  5.,0, 10a,5d,  2h,1f,  8,0,  0, U2,  000000001000000
Santiaguista, no,  0,  6.,0, 12a,6d,  2h,2f,  8,0,  0, Amp, 000000001000000
Caballero,    no,  0,  5.,0, 10a,5d,  2h,1f,  8,0,  0, X3,  000000001000000
Cab. Castilla,no,  0,  5.,0, 10a,5d,  2h,1f,  8,0,  0, U3,  000000001000000
Peafiel,     no,  0,  0.,0,  1a,19d, 2h,2f,  4,0,  1, no,  000000000000000
Caballero,    no,  0,  5.,0, 10a,5d,  2h,1f,  8,0,  0, X3,  000000001000000
Peiscola,    no,  0,  0.,0,  1a,13d, 2h,2f,  5,0,  1, no,  000000000000000
No pasable,   no,  1,  0.,10,  0a,20d, 4h,1f,  4,4,  6, no,  000000001000000
Catapulta,    no,  0,  1.,0, 12a,2d,  2h,2f,  7,0,  0, nil, 000000001000000
Castillo Biar,no,  0,  0.,0,  1a,13d, 2h,2f,  5,0,  1, no,  000000001000000
Aljafera,    no,  0,  0.,0,  1a,13d, 2h,2f, 10,0,  1, no,  000000001000000
Gormaz,       no,  0,  0.,0,  1a,13d, 2h,2f, 10,0,  1, no,  000000000000000
J.Lig. andaluz,no,  0,  7.,1,  9a,4d,  2h,1f,  6,0,  0, X6,  000000000000011
El Cid,       no,  0,  6.,2, 14a,7d,  2h,2f, 12,0,  0, no,  000000001000001
Lorca,        no,  0,  0.,0,  1a,13d, 2h,2f,  5,0,  1, no,  000000000000000
Infante,      no,  0,  3.,1,  5a,6d,  2h,1f,  4,0,  1, X3,  000000000000000
Inf. Nubio,   no,  0,  3.,2,  5a,6d,  2h,1f,  4,0,  1, X4,  000000000000001
Cuellar,      no,  0,  0.,0,  2a,13d, 2h,2f,  7,2,  1, no,  000000000000000
Sigenza,     no,  0,  0.,0,  1a,13d, 2h,2f,  3,2,  1, no,  000000000000000
Trujillo,     no,  0,  0.,0,  1a,13d, 2h,2f, 10,5,  1, no,  000000000000000
Sancho I,     no,  0,  3.,0,  5a,5d,  2h,1f, 20,2,  1, no,  000000000000000
Cab. Tribal,  no,  0,  5.,0, 10a,5d,  2h,1f,  8,2,  0, X4,  000000001000000
Galera,       no,  2,  5.,0,  7a,3d,  2h,1f,  6,4,  2, nil, 000000001000000
Barco Viquingo,no,  2,  6.,0,  6a,2d,  1h,1f,  7,8,  2, no,  000000000000000
J. andaluz,   no,  0,  5.,0, 10a,5d,  2h,1f,  8,0,  0, X6,  000000001000000
Ord. Alcantara,nil, 0,  6.,0, 12a,6d,  2h,2f,  8,3,  0, NP,  000000001000000
Villalonso,   no,  0,  0.,0,  1a,19d, 2h,2f,  4,0,  1, no,  000000000000000
Infanzones,   no,  0,  5.,0, 10a,7d,  2h,2f, 10,0,  0, X3,  000000001000000
FernanGonzlez,no,  0,  3.,0,  5a,5d,  2h,1f,  4,8,  1, no,  000000000000000
Castillo Coca,no,  0,  0.,1,  1a,13d, 2h,2f,  6,0,  1, no,  001000000000000
Orden Temple, no,  0,  6.,1, 10a,5d,  2h,2f,  8,0,  0, Sup, 000000001000000
Soldado a pie,no,  0,  3.,0,  5a,6d,  2h,1f,  4,0,  1, X3,  000000000000000
Borrell II,   no,  0,  3.,0,  5a,5d,  2h,1f, 10,0,  1, no,  000000000000000
Caravana,     no,  0,  4.,0,  0a,1d,  1h,1f,  5,0,  7, nil, 000000000000010
Alfonso,      no,  0,  3.,0,  5a,5d,  2h,1f,  5,0,  1, no,  000000000000010
Infante Omeya,no,  0,  3.,0,  5a,6d,  2h,1f,  3,0,  1, X6,  000000001000000
Cab. cataln, no,  0,  5.,0, 10a,5d,  2h,1f,  8,0,  0, X2,  000000001000000
Qal'at alhamra,no,  0,  0.,0,  1a,15d, 2h,2f,  4,1,  1, no,  000000000000000
Embajador,    no,  0,  3.,4,  0a,2d,  1h,0f,  4,0,  6, X4,  000000000000010
Guardia Omeya,no,  0,  3.,0, 11a,7d,  2h,1f, 13,0,  1, X6,  000000001000000
al-Hakam II,  no,  0,  3.,0,  5a,5d,  2h,1f,  3,0,  1, no,  000000000000000
Loarre,       no,  0,  0.,0,  1a,13d, 2h,2f,  4,0,  1, no,  000000000000000
Arquero,      no,  0,  3.,0,  6a,2d,  2h,2f,  4,0,  0, X6,  000000000000001
J.Lig.aragons,no,  0,  7.,0,  9a,4d,  2h,1f,  6,0,  0, X1,  000000000000011
Cab. Omeya,   no,  0,  5.,0, 10a,5d,  2h,1f,  8,0,  0, X6,  000000001000000
J. almorvide,no,  0,  5.,0, 10a,5d,  2h,2f,  6,0,  0, X7,  000000000000011
Inf.almorvide,no,  0,  3.,0,  5a,6d,  2h,1f,  4,0,  0, X7,  000000001000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desierto,   1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Llanuras,   1,2,  1,1,0,   yes, 2, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Prados,     1,2,  2,1,0,   yes, 2, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Bosque,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Montes,     2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Montaas,   3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Cortijo,    1,3,  2,1,0,   yes, 1, 5, 2,   no,  0, 0,  0,  no,    ; Tun
Dunas,      1,2,  1,1,0,   yes, 1, 5, 1,   For, 1,15,  0,  Grs,   ; Gla
Olivares,   1,2,  4,2,0,   no,  1, 5, 2,   For, 0,15,  0,  no,    ; Swa
Selva,      1,2,  1,1,0,   no,  0,15, 6,   For, 0,15,  0,  no,    ; Jun
Ocano,     1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Olivo,      1,2,  2,1,0,
Prados,     1,2,  2,1,0,
Liebres,    1,2,  2,1,0,
Vacuno,     1,2,  2,1,0,
Oro,        3,6,  0,1,6,
Casa,       1,3,  3,1,0,
Campamento, 2,2,  1,1,4,
Casa,       1,2,  3,3,0,
Gemas,      2,3,  1,0,4,
Pescado,    1,2,  3,0,2,
Oasis,      1,2,  3,1,0,
Oveja,      1,2,  3,1,0,
Prados,     1,2,  2,1,0,
Expl. forestal,2,3,  1,2,3,
Vino,       2,4,  1,0,4,
Hierro,     3,6,  0,4,0,
Casa Solariega,1,4,  4,4,3,
Petrleo,   2,2,  0,4,0,
Casa huerta,1,4,  3,2,2,
Casa huerta,1,4,  3,3,2,
Pescado,    1,2,  2,2,3,




@GOVERNMENTS
Anarqua,       Sr.,         Sra.
Despotismo,     Rey,         Emperadora
Monarqua,      Conde,       Reina
Comunismo,      Camarada,    Camarada
Fundamentalism, Califa,      Sacerdotisa
Repblica,      Cnsul,      Cnsul
Democracia,     Presidente,  Presidenta

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romanos,     Romano,      0,  1,  1,     1, Dictador, Dictadora, 2, Emperador, Emperadora
Hammurabi,    Ishtari,             0, 2, 0, Babilonios,  Babilonio,  -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Alemanes,    Alemn,      1, -1,  1,     4, Arzobispo, Arzobispo, 6, Canciller, Cancillera
Ramss II,    Cleopatra,           1, 4, 0, Egipcios,    Egipcio,     0,  0,  1,     1, Faran, Faraona, 2, Gran Faran, Gran Faraona
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americanos,  Americano,  -1,  0,  1,     4, Reverendo, Reverenda, 5, Portavoz, Portavoz
Alejandro Magno,Hippolyta,           1, 6, 1, Griegos,     Griego,      0,  1, -1,     6, Primer Ministro, Primera Ministra
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Indios,      Indio,      -1, -1,  0,     2, Maharaha, Maharaha,
Lenin,        Catalina la Grande,  1, 1, 1, Rusos,       Ruso,        0,  0,  1,     2, Rey, Czarina, 4, Patriarca, Matriarca
Shaka,        Shakala,             0, 2, 0, Zuls,       Zul,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 0, Franceses,   Francs,     1,  1, -1,     4, Arzobispo, Arzobispo, 6, Premier, Premier
Monctezuma II,Nazca,               0, 4, 0, Aztecas,     Azteca,      0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinos,      Chino,       1,  1, -1,     2, Califa, Camarada
Henry VIII,   Elizabeth I,         1, 6, 1, Ingleses,    Ingls,      1,  1, -1,     4, Protector, Protectora, 6, Primer Ministro, Primera Ministra
Gengis Khan,  Bortei,              0, 7, 0, Mongoles,    Mongol,      1,  1, -1,
Cunobeln,    Boadicea,            1, 1, 0, Celtas,      Celta,      -1,  1,  0,     4, Druida, Druida
Tokugawa,     Amaterasu,           0, 2, 3, Japoneses,   Japons,     1,  1, -1,     2, Califa, Califa, 6, Primer Ministro, Primera Ministra
Canut,        Gunnhilda,           1, 3, 3, Vikingos,    Vikingo,     1,  1,  0,     1, Warlord, Warlord
Jaume I,      Isabel,              1, 4, 0, Espanoles,   Espaol,     1,  1, -1,     2, Rey, Arzobispo
Xerxes,       Sheherezade,         0, 5, 0, Persas,      Persa,       0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Cartagineses,Cartagins,  0,  0, -1,
Toro Sentado, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Jefe, Jefe, 2, Gran Jefe, Gran Jefe

Saladino,   ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultn, Sultana
Atawalpa,   ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Pieles,
Lana,
Perlas,
Tela,
Sal,
Carbn,
Cobre,
Tinte,
Vino,
Seda,
Plata,
Especias,
Gemas,
Oro,
Petrleo,
Uranio,


@ORDERS
Fortificar,         F
Fortificado,        F
Dormir,             S
Hacer Fortaleza,    F
Hacer Carretera,    R
Hacer Irrigacin,   I
Hacer Mina,         m
Transformar,        O
Limpiar Polucin,   p
Hacer Base Area,   E
Ir a,               G


@DIFFICULTY
Cabecilla
Conde   
Prncipe
Rey 
Emperador
Deidad

@ATTITUDES
Amistoso
Entusiasta  
Cordial
Receptivo
Neutral
Indiferente
Hostil
Enfadado
Iracundo

